The Java Fabled Lands app you mentioned (JaFL, formerly known as FLApp) sticks exactly to the original text and artwork from the 90s, and covers all six books. Megara Entertainment released app versions of the first two books, which add images and music, and change the content a bit (a little bit of new text, some new items and whatnot). The six books that presently exist, written in the 90s, are, I agree, absolutely great, and are probably the most open-ended (and absorbing) pen-and-paper gamebooks ever written. (Sorry to blow my own trumpet, here I so rarely get a chance to…) Ooh, there’s a Fabled Lands / Choice of Games connection, in fact - which is me, because I’ve written a couple of CoG games (ORPHEUS Ruse, MetaHuman Inc.) and I’m currently working on the new Fabled Lands book, the seventh in the series. below informs me that the next book in the series is being written, and close to being completed, by him! Yay! Good RPGs are worth supporting. Originally I wrote: “I also read that the original author had plans to write the rest of the books (only six of twelve were ever written), but that plan never seems to have materialized.” I haven’t even explored half of absolutely everything there is to do yet, and I played it for days straight while avoiding work I should actually do! Yay for escaping into fantasy worlds to avoid the unending drudgery of life! Alternatively, amazon sells the original books in kindle and paper editions. Doesn’t require friends or the social interaction of DnD but offers the same kind of adventure! Oh boy!Īpparently there is (or was) a “Fabled Lands” mobile app from the original author, but I think it’s only for a few of the books. If I was old enough in the early 90s, I’m sure this is exactly the kind of game I would play. I’m sure there are people on this forum who are already familiar with it. Among other things, you can own ships and sail across the sea to other continents while discovering new islands and avoiding pitfalls like pirates and mutiny. IMO, the player’s choices seem to have more effect on the world state and game than something like, say, Oblivion, which is probably the benefit of not having to graphically render every little thing. The world genuinely felt vast, open, and alive, which is amazing to me considering that the original books came out long before CRPGs and the like. I ended up sinking a lot of time into it. It’s an open world text-based choice game that is worth checking out just to have a model for similar games in choicescript. It’s free, but requires that you download Java. It’s essentially the same as the original, except it eliminates pen-and-paper record keeping and a copious amount of page turning. It’s a javascript app developed using the “Fabled Lands” sourcebooks. After some googling, I found this link I’m offering up for those interested. I heard about “Fabled Lands” for the first time from a reply on this forum.
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